Today me and Richy finally got back the feedbacks of the rough cut and we read them through together and they were quite intrestring; some we already know the mistake ourself, some we did not even noticed. Overall, it was a positive feedback for us to improve upon.
P.S. One person/group actually noticed that we used the eye shot from the game "Dead Island"
From the feedback we have decided to reshot the suspect's entrance into the interview room as there was some confusion as to its location and just who Ying's character was.
We will also reflect on the length of the interview scene as some feedback said was too long.
There was some complaint about the diegectic sound - so we will see if that can be improved in post-production.
Also there were some suggestions about colour correction and making it look less monotone and grey.
TO DO
Colour grade
Make a decision on diegectic sound
Reshoot the entrance to the interview room (sign needed?)
P.S. One person/group actually noticed that we used the eye shot from the game "Dead Island"
From the feedback we have decided to reshot the suspect's entrance into the interview room as there was some confusion as to its location and just who Ying's character was.
We will also reflect on the length of the interview scene as some feedback said was too long.
There was some complaint about the diegectic sound - so we will see if that can be improved in post-production.
Also there were some suggestions about colour correction and making it look less monotone and grey.
TO DO
Colour grade
Make a decision on diegectic sound
Reshoot the entrance to the interview room (sign needed?)
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